‘We know that our fans always want more’

Taniguchi wouldn’t say what the Dead Cells: Return to Castlevania means for the broader franchise, which hasn’t seen a proper release since 2014’s Castlevania: Lords of Shadow 2 (the successful Netflix series aside), but did acknowledge the “excitement and enthusiasm of the fans online,” which is “really motivating for [Konami].”

“We tried to bring back the games that people loved and cherished with the Castlevania Anniversary Collection and the Castlevania Advance Collection, we also brought back Rondo of Blood and Symphony of the Night for our PlayStation fans and on mobile, and launched Grimoire of Souls on Apple Arcade to celebrate the lore of the franchise,” Taniguchi said. “But we know that our fans always want more, and we do too, so this opportunity to have this amazing crossover with Dead Cells was impossible to pass up on. “

Konami is a long way from its glory days, when franchises like Metal Gear Solid and Castlevania towered over the games industry, but there are signs of a comeback. Konami is currently working on multiple Silent Hill projects, including a full-blown remake of Silent Hill 2, and rumors of a Metal Gear Solid remake persist. Even Suikoden is getting a little love with a remaster set for later this year.

Will Castlevania follow suit? We’ll just have to see. But in the short-term, Dead Cells: Return to Castlevania is a tantalizing reminder of what could be for one of Konami’s most beloved franchises.

Kat Bailey is a Senior News Editor at IGN as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

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