All Changes Explained With Update Notes
The eagerly awaited update to the massively popular first-person shooter, VALORANT, has finally arrived, with Patch 6.02 poised to rectify the mounting frustrations of players.
This latest installment addresses several vital bugs affecting both maps and agents, while also tackling the vexing issue of high ping players and launching a limited beta of the Riot Voice Evaluation program.
Minimizing the Frustration of High Ping Players
At the forefront of Patch 6.02’s improvements is the modification of the gameplay systems, specifically the reduction of the maximum server rewind limit from a bewildering 200 ms to a more manageable 140 ms. The server rewind mechanism is responsible for rewinding a character’s position to account for the time it takes for a player’s input to reach the server. By lessening this limit, players should experience a diminution in instances where they are “killed” after finding refuge.
While players with low ping may not detect much of a difference, those with high ping will be relieved to endure fewer instances of being struck by bullets fired before they had managed to retreat to safety. Regrettably, this same reduction may result in high-ping players experiencing “hit registration inaccuracies.”
The Launch of a Limited Beta for Riot Voice Evaluation
The Riot Voice Evaluation (RVE) program, originally launched in North America, has been in training mode, using language models in the background. With the latest update, the RVE transitions into a limited beta phase, featuring enhanced capabilities for collecting behavioral reports data. Players can anticipate a noticeable improvement in the interventions aimed at improving comms-related behaviors.
Fixes for Agent Bugs
The new patch addresses several bugs afflicting agents and their abilities. For instance, the bug preventing KAY/O’s Zero/Point (E) from accurately displaying the enemies it has suppressed may have been fixed. Raze’s pathfinding has also been enhanced, and the bug causing Yoru’s Fakeout (C) to become stuck in mid-air has been rectified. Cypher’s Neural Theft (X) will no longer be disrupted if he is killed after deploying it.
Resolutions for Map Bugs
An array of bugs impacting maps have also been resolved. For instance, players will no longer create footstep audio when dropping from the B site platform to the fountain in Lotus. The volume of the rotating door has been reduced, and the issue of players spawning on the incorrect side of the barrier near C site has been corrected. In Fracture, the “Paul Delmann” badge will no longer be stubbornly displayed on the screen after the Buy Phase ends.
Patch 6.02 also includes fixes for various other issues, such as correcting the problem where Frenzy and Bulldog reload audio is quieter than that of other weapons in third person.
Additionally, the bug causing voice chat to cease functioning when disconnected from the internet for less than 60 seconds has been resolved, enabling players to reconnect to voice chat without having to restart the game.
In conclusion, VALORANT Patch 6.02 represents a substantial step forward in enhancing the player experience by rectifying frustrations and fixing critical bugs. Whether you are a seasoned veteran or a newcomer to the game, this latest patch promises to elevate your overall gaming experience.
VALORANT Patch 6.02:
Agent bug fixes
Here is the list of bugs fixed related to agents and their abilities with VALORANT Patch 6.02.
- Potentially fixed bug with KAY/O’s Zero/point (E) not showing the correct enemies it has suppressed. This issue could still be ongoing, so submit a report to Riot if it’s still occurring.
- Pathfinding has been improved on Raze’s Boom Bot (C) when chasing an enemy. It can now more consistently jump up small heights and will do so with smoother movement.
- Fixed a bug with Boom Bot (C) getting stuck in a wall and rapidly shaking while making a loud noise. It will now bounce off the wall per usual.
- Fixed a bug where Yoru’s Fakeout (C) could get stuck in mid-air in various locations.
- Fixed bug where Cypher’s Neural Theft (X) would only reveal one time if he had been killed or the round had changed during a previous cast.
- Fixed a bug where Cypher’s Neural Theft (X) reveals would be interrupted when he was killed after it had been deployed.
Map bug fixes
Here is the list of bugs fixed related to maps with VALORANT Patch 6.02.
- Players will no longer make footstep audio when dropping from B site platform to the fountain.
- Rotating door volume has been lowered further during rotation.
- Players that are next to each other while passing through the rotating door should have a smoother experience.
- Fixed an issue where players were spawning on the wrong side of the barrier near C site if standing on the rotating door at the round end.
- Fixed a bug where the “Paul Delmann” badge could be stuck on the screen after Buy Phase ends.
An issue where Frenzy and Bulldog reload audio is quieter than other weapons in third person has been fixed.
A bug that caused voice chat to no longer function when disconnected from the internet for less than 60 seconds has been fixed. Players should be able to reconnect to voice chat without having to restart the game.